Having looked at some of the future work that has been done with PROJECT FIGHT CLUB I have been thinking about how certain elements of 4th Edition interact with the narrative. How Passive Perception and Incite interact with the narrative have been bugging me recently, mostly because it doesn’t interact with the narrative, it provides a character with information that can only be supplied by the DM, and often can bypass interesting interaction within the scenery.
I have an idea about PP and PI, and would actually like to push this revision forward to all skills (at least as a test drive). I want to see what you guys think.
There will no longer be a PASSIVE benefit to passive perception or incite. Instead what I purpose is that when a player asks for details about narrative elements may opt to use their passive rating as a “take 10” type of situation, the benefit is that they don’t have to roll. Because this will apply to all skills, this will have an added benefit, when using a passive ability with a skill that has a downside for failure (usually failing the DC by 5 or more) that extreme failure condition is doubled (fail by more than 10, for example).
Secondary aspects to this rule:
Description: By adding specific narrative to a passive skill may provide either a +2 bonus to the total, or an automatic success.
Heroic Risk: Adventurers and Heroes are empowered by risk, but how much risk. When a character makes a skill check they may opt to either roll that skill (thus the chance of risk/reward is greater) or use their passive ability. However once the decision is made they may not choose to reverse the choice. If a player chooses to roll they may not fall back on their passive ability for that situation. On the flip side, a passive ability check will never be more than a good success.